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Marvel Future Fight Alliance Conquest #1 – Gameplay using Pocophone F1

February 26, 20205:12 pm By

This is my first post about my Marvel Future Fight Alliance Conquest gameplay. I’m using Pocophone F1 for faster loading and smoother graphics.

The goal of this post is to learn more tips and tricks in Alliance Conquest.

The Alliance Conquest period started last February 14, 2020, and ended last February 18, 2020. We started our first phase at 12 PM ET.

This is also the first time we are playing with the new Alliance Conquest update. The new update involves a cease attack skill on a region, new rewards, three Alliance Start Time options, and the extension of the Alliance Conquest period for those who chose the 8 PM ET and 4 AM ET start time.

They also added an Augmented Reality AR (AR) mode which is interesting.

We fought this week in the Top 200+ rank. Only one of the two enemy Alliances is active.

Now, let’s get into it.

Welcome to my Marvel Future Fight Alliance Conquest gameplay.

My name is Chris and my IGN is chrisz2478.

My Card Information


Below is my card information that we will need later on.

Battles Against User: apocalypse 38 (Alliance Leader)


In order to better understand the results of the battle, we also need to look at the cards, custom gear, and ISO sets of the other agents.

Agent apocalypse 38 has the following card information. The Physical and Energy Attacks are higher by 15-20% compared to my non-Proc Physical and Energy Attacks.

My Max HP is 38% higher than his cards and he has no HP procs.

The Ignore Defense is very low, however, he may have adjusted that stat in the character’s Uru, 4th gear, or Uniform option so we cannot say for sure if this will affect the battle results.

Battle #1


Enemy Team:

  • T2 Angel (Lead), CTP of Transcendence (Max Proc),
  • T3 Captain America, CTP of Transcendence, Fully-Awakened HE ISO
  • T3 Spider-man, Custom Gear (No ITGB, Critical Damage, Invincible Proc (3 Sec.), HE ISO (22% Attack Proc.)

My Team:

  • T2 Dr. Doom (Lead), CTP of Authority (Max Proc.), Fully-Awakened POAH ISO
  • T3 Captain Marvel, CTP Regeneration (Max Proc.), Fully-Awakened POAH ISO
  • T3 Cyclops, Custom Gear (ITGB, Fire Damage, Invincible Proc (5 Sec.), Fully-Awakened POAH ISO

One advantage of my team is that I have Dr. Doom that can pierce the Invincibility of Captain America and Spider-man.

Cyclops adds a 30% increase in Energy Attack for everyone in my team. This compensates for my lower attack from cards.

The highest damage mostly comes from my Captain Marvel. She did not activate her 5th during battle. If she did, the battle would have finished faster. Her Max HP is around 234K which increased to 290K (for 15 seconds) during battle as a result of the 20% Max HP increase proc from cards. The Captain America of the agent has 190K Max HP only.

Since the agent has lower HP, no ITGB, no pierce, and no heal, while my team has higher HP, all characters have ITGB, one character has Pierce, one character has Heal, and one character has two lives, it was a sure win for my team.

Battle #2


Enemy Team:

  • T2 Angel (Lead), CTP of Transcendence,
  • T3 Thanos, CTP of Destruction (Max Proc.), Fully-Awakened POAH ISO
  • T2 Corvus Glaive, CTP of Refinement (10% Recovery), Spy Tactics ISO

My Team:

  • T3 Thanos (Lead), CTP of Destruction (Max Proc.), Fully-Awakened POAH ISO
  • T2 Wasp, No Custom Gear
  • T2 Colossus, CTP of Insight (Max Proc.)

Both Thanos have CTP of Destruction. However, my Thanos has the following advantages:

  • With Wasp in my team, we have “remove debuff” for 20 seconds while the agent has “remove debuff” from Angel for 12 seconds only. Also, Wasp provides additional HP.
  • With Colossus in my team, my Thanos has “decreased damage received” by 50%. He also has CTP of Insight with 20% attack proc (5 sec.).
  • With Thanos as my Lead, he has 36% more attack and defense and reduced debuff duration.

Before the battle, my Thanos has 239K HP. It was increased by the card proc to 286.8K during battle. The agent’s Thanos has 165K HP only.

My Thanos also has a 75% dodge rate (although I cannot see the dodge stats of the agent).

With all the advantages above, the result is not surprising.

Thank you Agent apocalypse 38 for the Alliance Conquest battle.

Battles Against User: lugabar


Agent lugabar has the following card information:

I like that he has above 20% Max HP and a 20% Max HP Increase proc when hit. Both of our Total Energy and Physical attack are pretty close. He has a good Ignore Defense and the low Cooldown Duration can help rotate the skills of his characters during battle.

Battle #3


Enemy Team:

  • T2 Nick Fury (Lead)
  • T3 Thor, Custom Gear: No ITGB, Lightning Damage, 200% Attack Proc, partially-awakened POAH ISO (32%)
  • T2 Sharon Rogers, CTP of Destruction (Max Proc), fully-awakened Overdrive ISO

My Team:

  • T2 Sentinel (Lead)
  • T3 Spider-man, CTP of Destruction (Max Proc), fully-awakened POAH ISO
  • T3 Black Panther, CTP of Refinement (Max Proc.), partially-awakened Overdrive ISO (22%)

The main hitter of my team is Spider-Man. He has a 75% dodge rate and CTP of Destruction. He can easily kill T2 characters without taking much damage because of his I-Frames.

The big mistake of Agent lugabar is using Nick Fury as the lead for Thor and Sharon Rogers. Thus, Thor and Sharon Rogers have no “remove debuff” lead so they died after four (4) seconds in battle. They were caught in Spider-man’s web.

In case Thor and Sharon Rogers have “remove debuff” lead, Thor still won’t survive long in battle because he has no ITGB.

Sharon Rogers, on the other hand, is mainly a PVE character. A CTP of Destruction won’t let her live longer against Spider-Man’s I-frames and Speed Type advantage.

My Spider-Man has Speed Type Enhancement at Max Level (after so many failed enhance attempts) which means he has 60% increased damage to Blast characters and 45% decreased damage from Blast characters like Sharon Rogers.

Battle #4


Enemy Team:

  • T3 Jean Grey (Lead), CTP of Regeneration (Max Proc.), full-awaked Overdrive ISO
  • T3 Thanos, CTP of Rage (Max Proc.)
  • T3 Thor, Custom Gear: No ITGB, Lightning Damage, 200% Attack Proc, partially-awakened POAH ISO (32%)

My Team:

  • T3 Jean Grey (Lead), CTP of Regeneration (Max Proc.), full-awaked POAH ISO
  • T3 Quicksilver, CTP of Greed (Max Proc.), fully-awakened POAH ISO
  • T2 Shuri, CTP of Insight (Max Proc.)

Because the agent’s Thanos has CTP of Rage, he has no ITGB so he died after ten (10) seconds in battle. With Shuri in my team, we have 45% increased damage to Thanos and 35% decreased damage from Thanos. Also, the CTP of Insight of Shuri adds a 20% attack regardless of character type.

My Jean Grey has 326K HP as a result of Max HP card proc while the agent’s Jean Grey has 311K HP as a result of Max HP card proc as well.

Both Jean Grey can defeat each other.

However, I have Quicksilver in my team who brought a lot of damage to the agent’s Jean Grey because of his Speed Character Type Enhancement, native pierce, and 150% attack proc from CTP of Greed.

Also, I cannot view the agent’s dodge rate, but both my Jean Grey and Quicksilver have 75% Max Dodge Rate.

Thank you Agent lugabar for the Alliance Conquest battle.

Battle Against User: VFQ mouaha


Agent VFQ mouaha has the following card information:

This agent has an impressive Total Energy Attack of 70.2%. Ignore Defense and Cooldown Duration are very high as well. However, Max HP is only 13%.

Battle #5


Enemy Team:

  • T2 Angel (Lead)
  • T2 X-23
  • T3 Apocalypse, CTP of Regeneration (Max Proc), fully-awakened POAH ISO

My Team:

  • T2 Dr. Doom (Lead), CTP of Authority (Max Proc.), Fully-Awakened POAH ISO
  • T3 Captain Marvel, CTP Regeneration (Max Proc.), Fully-Awakened POAH ISO
  • T3 Cyclops, Custom Gear (ITGB, Fire Damage, Invincible Proc (5 Sec.), Fully-Awakened POAH ISO

I previously used the same team to battle their alliance leader above. T3 Apocalypse is very powerful in the PVP modes of the game right now.

I like that the agent used a “remove debuff” lead with an additional recovery rate buff.

However, I think Apocalypse deserves a more powerful lead than Angel like Stryfe, Dr. Doom, or Silver Surfer. He can even utilize Wasp while he becomes the lead.

Despite the chosen allies of the agent for Apocalypse, this was an unpredictable battle.

My Dr. Doom has two lives and “pierce” which helped my Captain Marvel a lot in inflicting damage to Apocalypse. My Captain Marvel also has CTP of Regeneration with 75% Max Dodge Rate. Both Dr. Doom and CM gained an additional 30% Energy Attack buff from Cyclops.

Captain Marvel has 234K HP which increased to 290K during battle. Apocalypse has 248K.

Captain Marvel received a lot of damage during battle and her health went down to 50%. It triggered the CTP of Regeneration. This is how strong Apocalypse can be as an opponent.

It also showed CM’s vulnerability during battle and how CTP of Regeneration and Max Dodge Rate helped in addressing her vulnerability.

Also during the battle, Dr. Doom’s first life was depleted by Apocalypse. He survived with his second life. Cyclops died after his five (5) seconds invincibility. I already expected that from Cyclops because I intentionally included him in the team just for the buff and the first few seconds of damage.

Apocalypse, on the other hand, had around 90% of his life after ten (10) seconds) of battle.

After two seconds more when there was no more “remove debuff” from Angel, he used an I-Frame skill, but Captain Marvel started using her 4th Skill with Ignore I-Frame which depleted his life in just two (2) seconds!!!

Captain Marvel did not even use her 5th skill buff because there was no Frenzy icon in her buff icons. I also think the agent’s Apocalypse has a very low dodge rate which may have caused the fast defeat.

Thank you Agent VFQ mouaha for the Alliance Conquest battle.

Battle Against User: gromfdusp


I don’t have to look at Agent gromfdusp cards or equipped CTPs because this battle is very predictable.

Why would you put three (3) T3s in a team with no “remove debuff” ally?

Battle #6



Enemy Team:

  • T3 Captain America (Lead)
  • T3 Captain Marvel
  • T3 Sharon Rogers

My Team:

  • T2 Stryfe (Lead), Custom Gear: ITGB, Ignore Dodge, Invincibility (5 secs.), Fully-Awakened POAH ISO
  • T3 Deadpool, Custom Gear: ITGB, Recovery Rate, 200% proc., Fully-Awakened POAH ISO
  • T3 Apocalypse, CTP of Regeneration (Max Proc), Fully-Awakened POAH ISO

In this fight, all I need is a character with Incapacitation. That would be Stryfe. Even Captain America’s passive that removes debuff for two (2) seconds won’t help him from Incapacitation.

All four (4) skills of Stryfe have ten (10) seconds Incapacitation which means all T2 skills of the agent and other active buffs was removed for ten (10) seconds. One of his skills has Fracture.

Because of Incapacitation, Sharon Rogers, for example, lost her T2 passive skill that gives her 45% increased skill damage, 20% increased Bonus damage, and 30% decreased physical and energy damage received.

The battle lasted only for five (5) seconds.

Thank you Agent gromfdusp for the Alliance Conquest battle.

See you on the next AC Gameplay!


That’s it for now. I have more videos to show in the next AC gameplay. I’m learning more as I keep playing Alliance Conquest and I also hope you have learned something in this post. 🙂

Thank you and Bye for now!

5 thoughts on “Marvel Future Fight Alliance Conquest #1 – Gameplay using Pocophone F1

  1. Very well written. This should be posted somewhere with a larger audience. I stumbled on this random site and glad I found it! Very helpful ty!

  2. I like the valuable information you provide in your articles.
    I’ll bookmark your blog and check again here regularly. I am quite certain I will learn many new stuff right here!
    Best of luck for the next!

  3. Great Alliance Conquest Blog. It really helps our group during the conquest. Keep it up! I’ll go ahead and bookmark your website to come back later.
    Many thanks

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